Outright Games have been super busy over the last few weeks, two weeks ago they published Trollhunters: Defenders of Arcadia, last week it was Ben 10: Power Trip, today they release Zoids Wild: Blast Unleashed, and next week they’re launching Transformers: Battleground! Although we have…
Author: Rob Pitt
There’s nothing more satisfying than creating an efficient set of processes which all work together in order to produce something. The last game I played which was like this was Automachef, a game in which you design and create an automatic food production line and…
Every time Sony provides an update to the PS4 operating system gamers want more than an increase in its stability, they want new features and tools to play around with. One request I hear a lot is the ability to track the amount of time…
If you take a look at Twitter when a publisher posts an announcement for a new game, everyone believes they’re a couch-developer – they state how things should be done differently, they complain about the pixel count, spark outrage over visual changes, and love spreading…
Over the last few years I’ve been addicted to a few games which I refuse to delete off my PS4, games which I can put on for a few minutes then find I’ve spent a few hours managing my towns and people. These games are…
Not all games are meant to be played in order to reach a goal, some are created to simply give the player a space to retreat into and relax after a stressful day. I’ve seen this in a number of PSVR titles, experiences which you…
Every now and again a game pops up which I’ve never heard of, yet it instantly grabs my attention. The latest game which I knew I had to play, just by watching the trailer, was the incredible Jenny LeClue – Detectivu, a mysterious adventure game…
There are two types of games which I can sink hours into on my phone, PC or consoles, Auto Clickers and Tower Defence games. I’ve previously reviewed a few of the latter, such as PixelJunk Monsters 2 and Defender’s Quest, so when I was offered…
I have a guilty pleasure for games like Trials, adjusting your balance as you fly into the sky and perform tricks, trying not to break your neck as you come back down to Earth. Recently I’ve been playing through two games which utilise this concept…