Rememoried (PS4) Review

“You count the stars above your head just like the one who pointed a finger at you from the unknown. The closer you get to infinity, the more you get lost in the numbers created to describe the real world, and your eyelids become curtains that hide unexpected discoveries beyond the borders, reached by only the strongest thoughts. This exciting play for one spectator is a reward for everyday gifts of the mind.”

Have you ever played a game and came away from it wondering what you’ve just played through and how to describe it – even if you have managed to play it all the way through and get every trophy? I’ve felt like that with two games this generation so far, North and Rememoried. North was an interesting narrative game that took real-life situations and twisted them into a strange universe with a lot of symbolism and deep meaning behind the message it was portraying, Rememoried is still a little fuzzy to me.

I guess you could say that Rememoried, from Hangonit, is a game that places you into the thoughts and dreams of the protagonist as you solve a series of first-person puzzles whilst jumping from scene to scene. With very little to guide you, you must work your way through with the odd cryptic hint here and there in order to create new platforms and traverse strange and fantastical planes of being within these beautiful looking dimensions. The core mechanic is a strange one, and one which is utilised a lot within the game, but with the constantly changing environments it feels fresh each time you make a leap to the next chapter – who knows, maybe the next leap will be the leap home.

The contrast between the standard grey-scale images and the coloured objects looks so good on your TV.

If you’re looking for a deep and engaging story that captivates your mind and draws you in with its amazing narrative and direction then Rememoried isn’t the game you’re looking for. What we do have is a name and faceless protagonist who is placed within a beautifully artistic dimension of strange forests, floating platforms and strange faces. This game doesn’t hold your hand or even tell you what to do, for the most part, it’s all about trial and error and exploration in order to achieve your goal, to progress to the next strange environment.

With that being said, the developer has advised that the following is the story for Rememoried:

“If you fall asleep while stargazing, a gate to a new world situated in between the world of memories and the world of dreams will open for you. That intermediate world gradually turns reality to fragments and infuses the player with the desire to know the unknowable. But the most persistent can feel the unknowable.”

At first, I was amiss of what to do as I wandered around, looking at the trees, the photo frame, and even walking as far as I could until the game respawned me back at the start. Only after trying out a few things did I realise that there is a pattern to what you have to do, you just have to listen to the voices in your head which come through every now and again as well as look around until you see a path. That’s right, you can’t look in one direction for the duration of the game as you won’t see the exit, but just like the Doctor Who stone angels, if you look away then things begin to change whilst you don’t look.


Yes, there is a floating Seahorse, why wouldn’t there be?

The crux of Rememoried lies within its puzzle elements. Each glorious landscape has you looking for the clue which leads to the exit. One level has you climbing a bunch of floating platforms until you reach a ladder, another revolves around finding an Indiana Jones-style ‘Leap of faith’ pathway, and another even has you dealing with the aftermath of a bomb as you search for the light in order to move on. The main mechanic though lies around the fact that not everything is what it seems and dreams only remain the same whilst the dreamer is observing them.

For example, when you are trying to climb the floating platforms, you will quickly realise that you can’t jump up to them because the next one is too high or too far away from your reach. However, if you spin around and look away and then look back you will notice that the platform has moved. This is the core gameplay mechanic which had me confused at first yet it follows throughout the whole experience. I don’t want to give away the puzzles, as that will defeat the object of a game like this. Just sit back, relax and enjoy the beautiful landscapes as you look around and manipulate the objects into a path in order to escape.

I love this stage, the reflections and the light effects are great! If you look behind you then it may not be as pretty…

The variety of the aforementioned puzzles isn’t huge, and once you get the gist of the game, a lot of the chapters you will breeze through within a few minutes each – however, Rememoried for me was more about the journey through the amazing world that Vladimir Kudelka (the sole creator of the game at Hangonit) has created. The visuals really help to capture your interest and keeps you engaged with the game, making you want to see what Vladimir comes up with next. From exploring a grey-scale forest, complete with armchair and floating photo frames, with various strikingly green reflective trees, to pitch-black environments illuminated by the contrasting massive white moon in the background – this game is a photographic paradise.

There doesn’t appear to be much meaning behind the items, not from what I can see, but they all look great nonetheless. You’ll come across modern machinery, Roman architecture, rocks, mountains and more as you wander through this subconscious world. If I had to pick the most artistic game I’ve played this year, I would say Rememoried would win that choice hands down. Hopefully, you can see why from the screenshots I’ve placed upon this page – it’s a game which anyone can just pick up and go through at their own pace whilst they take in everything that’s around them – even if the platforming puzzles do get a little frustrating.

Once again, the coloured trees on the floating islands are so cool!

The music within the game is a mixed bag. Not in terms of quality but just in terms of the game is really random with the music. It appears the audio has come from many different sources and each track was chosen specifically for each level. I personally found this very enjoyable and it added to the overall experience – I would sometimes just leisurely stroll around and listen to the music as I worked out where I was going as I was in no rush to complete the game.


As I mentioned above as well, sometimes the narrators will give you hints about what to do via a cryptic message or a phrase that doesn’t seem to make sense until you see what they are on about. The way the voices and lines are delivered really impacts the experience as it’s as if you are lost in a REM dream and someone is trying to speak to you and wake you up, you can hear them but everything takes a whilst to sink in as you try and piece together what they ‘actually’ said.

Another thing this game does right with its audio cues is the directional audio. Some of the puzzle aspects will require you to locate a sound or listen out for certain noises. Pop on a pair of headphones and it makes it a lot easier as you can hear exactly where the objects are which are making a noise.

All in all, I enjoyed my time with Rememoried. I managed to unlock all the trophies on my first playthrough without having to use a guide or replay anything. I didn’t even look at the trophies before I began playing, I just obtained them all naturally. There is no platinum though, only gold, silver and bronze. I would recommend this to people who like walking simulators and games with their own unique artistic design.

Official Trailer:

Final Conclusion:
Rememoried is an artistic game that revolves around simple puzzles and the exploration of small environments. Technically there isn’t a ‘story’ that I could piece together, but rather a combination of various different thoughts and dreams all combined into a beautiful looking experience. The core mechanic revolves around seeking a way out of each instance and platforming, platforming which can get frustrating and seem impossible at times yet also therapeutic and relaxing in other places. Visually the game is gorgeous, the music is perfectly suited to each situation, and the voice-over work fits in really well with the ‘dream’ aesthetic. I wouldn’t call this a game as such, I would say this is more of an experience with added puzzle-like mechanics akin to games like Everybody’s Gone to the Rapture and Dear Esther.


A copy of the game was kindly provided for review purposes



Final Score


The Good:

  • The visuals are beautiful and a delight to look at
  • The music is similarly a perfect match for the game
  • Anyone can play this with any level of comprehension due to it's simple nature
  • Very atmospheric and enchanting
  • No instructions or guidance, you must work it all out for yourself (not many games do that these days)

The Bad:

  • The jumping and 'looking away' mechanics can be a bit fiddly
  • The puzzles are simple, so it's more akin to a visual delight than a puzzle game
  • It's quite short (about 3 hours)
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