Your dungeon master stares you in the eye and asks are you absolutely sure if you want to continue past the heavily scratched door. For the last hour, you have trekked through a long corridor dungeon, and while the loot was great, you had no teleport item to safely return. It’s a gamble to proceed past this door to a portal, but you’ve got a better chance having to face a tough enemy as opposed to the long haul back through swarms that will surely slay off your party. You confirm your choice to the dungeon master and he whispers that as the door opens, you see in the centre of the room, a review for Infinite Adventures.
*Infinite Adventures is out Worldwide on Steam and the Xbox One but it’s only out in North and South American regions on the PS4.*
First person dungeon crawler games are too few on the PlayStation 4, so having a new one made me quite ecstatic. In Infinite Adventures, you begin by creating your own custom character via a creation tool which goes into detailed information such as your characters race, class, and background. I spent a good chunk of my time customising on this screen before having to set moral choices which ultimately shapes your character. Once complete, you are introduced into a tutorial of sorts as you set off following 4 adventurers.
For those unfamiliar with first-person dungeon crawlers, you create a team of characters with different classes and walk through a dungeon in a first-person perspective. Through the dungeons, you’ll go through long halls and enter rooms, looking for treasure, points of interest, items for sidequests, and stairways to other points of the labyrinths. Random encounters happen with mobs of enemies set in front and back rows, requiring strategy to defeat them and carry on. If you’ve played games such as The Lost Child, Labyrinth of Refrain, or Demon Gaze, then you’ll be very familiar with the concept.
I used the default team in Infinite Adventures as it was well-balanced and set up how I would usually set up my adventurers anyway. It had a strong front row offence with an archer in the back, along with a healer and mage. The beginning town has all the necessities needed, like a place to revive fallen comrades, an armoury, a tavern for sidequests, etc. You’re introduced to the facilities, along with a brief overview, before heading down to handle some simple quests.
Walking through the dungeons, there’s an indicator which tells you if you’re about to be attacked, this gives you a pre-emptive alert so you can heal as needed and prepare for battle. The fights themselves can be auto-played with a button press, but that means your team will simply use basic attacks on the enemies, which isn’t always the most effective way to engage in combat. Should you choose to manually control the fight, you have various options per character such as attack, item, defend, and their own skill sets.
As you fight, you’ll begin to fill a bar which, when it hits certain levels, lets you use your summon which is based upon the answers you provided earlier during the character creation process. The summon also has abilities which can give the entire party advantages. In my case, I would use the guard ability as it only costs 3 out of 5 points – this meant I could use it fairly often and get a 50% defence boost whilst regenerating more skill points.
In Infinite Adventures, the characters level up and gain skill points which can be used within their skill trees. Each character has access to three skill trees, all of which cover different skills. For example, the healer has one tree with a focus on healing, while the other is for buffs. Putting points in the healing tree either unlocked new skills around the core aspect or increased the power of an existing skill. Some skills cost mana to use, others are passive, and the rest are gambit skills. A gambit skill happens based on an action that occurs, causing a bonus. An example of this being, if I use a healing spell, I have a 50% chance that it will restore 7 mana points to my character at the same time. Upon finishing a combat section, I currently have an ability which allows 20% of my whole team to heal a portion of their HP.
There’s so much potential to Infinite Adventures but it’s hard to overlook the gameplay issues. My settings are set to fast movement and fast fights but they are far from being fast. Moving in the labyrinth feels like it has a second delay per step and in turn, means backtracking or going to certain points is a long haul. Button layouts and the overall UI and design of the menus meant that even after hours of gameplay, I was still pressing the party menu button to use items by mistake. Doing so took me into a menu which I had to back out of in order to go back into the correct one and use my item. Why couldn’t I just use an item from there?
Also, trying to shop for new gear and going in and out of menus was frustrating as at times. I ended up accidentally buying a few items which lowered several key stats, yet according to the shop menu, it showed a green up arrow which led me to believe that it was better than my current equipped item. which it wasn’t.
Infinite Adventures has a lot of great ideas that make for a good dungeon crawl experience. Unfortunately, it’s held back by gameplay issues and very bland audio. Long sessions of playing it made me feel like I was mainly just walking very slowly through the labyrinths rather than getting stuck into the action. However, despite the control and menu problems, I still wanted to keep playing and pressing on. Minutes after turning off the game, I wanted to turn it back on and grind some more!
If you can look past its slow pace, the cumbersome controls/menus and the lacklustre audio, then Infinite Adventures is a decent addition to the Dungeon Crawling genre. Fans of the genre should give it a shot as there is plenty here to like and keep you entertained.
- Lots of depth with character creation
- Customisation with ranks and skills
- Addictive gameplay yet the flaws [Cons] shunt my enjoyment
- Slow movement through the labyrinth
- Menu management and browsing is frustrating
- Bland Audio
- Has a lot of potential but held back by the above issues